deKay's Lofi Gaming

Metroid Fusion (Switch): COMPLETED!

Like Minish Cap, Metroid Fusion is a GBA game I haven’t played for a very, very long time. Also like Minish Cap, I have it on my 3DS, also unplayed. But let me not talk of what I haven’t played, for this appeared on Switch Online and I did play it. Metroid Fusion is a more linear than usual Metroid title. That’s not to say there isn’t any backtracking or hidden things, more that it’s very hand-holdy and you’re told …

Metroid Fusion: EXPLODED!

Hurrah! The SA-X was killified on my fifth or so go. It seems there’s an easy way to kill it, if you jump over it and shoot it in the back. Then I had to run to my ship, which had vanished – to be replaced with a [spoiler]! Then [spoiler] happened, and it was the end!

Metroid Fusion

After being stuck for a bit unable to figure out where the heck I was supposed to be going, I finally stumbled across the security robot I fought earlier. Only this time, he had rockets and could electrify the water he was wading around in. For some reason, though, he was easier to kill. I got the Wave Beam from him, so I can now shoot through walls. I then went into the Restricted Area the robot was trying to …

Metroid Fusion

It took many, many attempts, and lots of dying very quickly, but I finally figured out the way to dodge Nightmare in his second “phase”. Well, I’d figured it out already, it was just because my Space Jump skillz were not ub3r1337 that I couldn’t put them into place. Some of it was also down to luck – namely, where he stopped. In certain places it meant I could fire off a million rockets into his face, in others only …

Metroid Fusion

Managed to outrun the SA-X this time. I didn’t realise you could shoot it with ice missiles to freeze it. I didn’t have a lot of energy left afterwards, so had to limp my way to a save point. The SA-X can kill you in two hits, even if you have some 600 units of health. Nasty. After that, I found the cause of the vegetation growth – another boss. This one was pretty wasy, but took some 753265 missiles …

Metroid Fusion

It took another three attempts, but Mr Spider is teh dead. WIN. Well, WIN for a bit, since there’s more of the game left. He did give me the Space Jump, however, which was nice. Not that I can control it properly, of course. Wandered around a bit looking for the “cause of the vegetation” that is blocking up the main power silo of the research lab. Found an entrance to somewhere, but the SA-X was lurking in there too …

Metroid Fusion

Jumpy shooty killy explodey fun later (including another run-in and escape-from the SA-X Evil Me), and I make it back to my ship. There I’m told that the power is down everywhere, and I need to find the cause. Some maze navigation ensues, and I kill some X-Space Pirate thingies, and run into a giant spider. Who kills me in about three hits. Boo.

Metroid Fusion

Still plugging my way through this. Started and got through Sector 3, killed a security robot, and then had to move onto Sector 6. Picked up the Varia suit from the boss at the end, which means I can now go in ice and fire areas. One of which was Sector 5, which was next. “Completed” Sector 5, and an alarm went off – I had to rush back to Sector 3 and run through it all to a room …

Metroid Fusion

It looks like I spoke to soon about always having your hand held as to what to do next, since I spent a merry half an hour stuck. Finally found a route through Sector 2, and killed the eyeball boss thing. Then moved on to Sector 4, which was somewhat simpler to get around. Killed the boss there too – Sector 3 next, it seems. I have the super jump, ball jump, and power boost now too.

Metroid Fusion

OK, so it’s more linear than Zero Mission. In a way, that’s actually a good thing. I did spend a fair amount of Zero wondering where the hell I was supposed to go next, so actually being told this time around is a good thing. Probably. I’ve done the bit at the beginning, and found and fixed the five atmospheric controller thingies, and then got into Area 2. I have the Charge Beam, Morph Ball and Power Bomb so far, …

Metroid Fusion

I completed Metroid Zero Mission for the GBA some time before Christmas, and although this is considered to be not as good, I’ve just had a quick go and it seems to be more of the same. I don’t have any weapon power-ups or anything yet though, so things may change then. The graphics and sound are near identical too.

Top 10 Game Boy Advance Games

Ah, the Game Boy Advance. To many, a portable SNES without enough buttons to effectively be a portable SNES, and one with a screen invisible in all but the glow of a 100W lightbulb. That didn’t stop it from having arguably the best catalogue of games of any system, however, and with the lit screen of the GBA SP (further refined in the GB Micro), it became and remains my favourite handheld ever. And I loved my DS and 3DS a lot. …

Completed 2005

Pikmin 2(GC 12/01/2005) Zoo Keeper(DS 29/01/2005) Paper Mario 2(GC 30/01/2005) Leisure Suit Larry: Magna Cum Laude(Xbox 07/02/2005) Sonic Adventure DX(GC 09/02/2005) Fable(Xbox 17/02/2005) Mr Driller: Drill Spirits(DS 17/02/2005) Legend of Zelda: The Minish Cap(GBA 21/02/2005) Ribbit King(GC 27/02/2005) Grand Theft Auto: San Andreas(PS2 06/03/2005) Gitaroo Man(PS2 12/03/2005) Broken Sword: The Sleeping Dragon(Xbox 19/03/2005) Yoshi Touch & Go(DS 27/03/2005) Mario Golf: Advance Tour(GBA 28/03/2005) Metroid Fusion(GBA 08/04/2005) Bubble Bobble: Old & New(GBA 15/04/2005) Broken Sword: The Shadow of the Templars(GBA 18/04/2005) …

Castlevania: Dawn of Sorrow

Castlevania seems to have turned into a sort of Metroid clone since Castlevania IV. Not that I’m complaining, since I really enjoyed Metroid Fusion and Zero Mission, and this kind of fills the hole that their completion has left. In may ways it is better too. You get more freedom over where you’re supposed to go, and there is less hand-holding. There is still all the exploration and upgrades, but there are so many upgrades to find, choose, use, and …